🧳Archeology Block
general:
# The name of archaeology block
display-name: "Suspicious Deepslate"
# The vanilla blocks that will be replaced when generating new archeology block
replace-block: deepslate
# The whitelist of biomes that archeology block will generate at.
# Support type all to means all biomes.
biomes: all
# The archeology block generate height of world.
distribution: 0 ~ 127
# Adding this option represents using Gaussian algorithm to generate archaeology blocks
gaussian:
# The mean for archeology block height distribution.
# Must be a value included in the distribution option.
# For example, 32 here is greater than 0 but less than 127.
mean: 32.0
# The standard deviation of Gasussian algorithm.
standard-deviation: 64.0
# Adding this option represents using structural rules to generate archaeology blocks
# Require LATEST 1.20.4+ server core jar.
structure:
# Only support type one strucutre type here.
type: ancient_city
# Adding this option represents using region rules.
region:
# For BetterStucutures plugin
betterstructures:
- One
- Two
# Or betterstructures: all
sound:
# The sound effect when placing the block.
place: 'BLOCK_STONE_PLACE'
# The sound effect when brush failed.
brush: 'BLOCK_SUSPICIOUS_SAND_BREAK'
# The durability value of tools consumed during archaeology block excavation
consume-durability: 1
# The max blocks that will try generate per chunk.
# For structure type, it's mean per strucutre.
# This is try times, not success generate times.
max-per-chunk: 16
# The loot tables of block.
# Support type vanilla loot table ID here.
loot-tables:
- "stone"
# Tools available for excavating the archaeological block
brush-tools:
# For vanilla brush
brush:
efficiency: 1.0
# Support use vanilla item here.
archaeological_shovel:
efficiency: 1.0
diamond_archaeological_shovel:
efficiency: 2.0
netherite_archaeological_shovel:
efficiency: 3.0
# Various states of archaeological blocks
states:
default:
texture: "suspicious_deepslate_0"
hardness: 1.0
# The first state during excavation
state_1:
texture: "suspicious_deepslate_1"
hardness: 1.0
# The second state during excavation
state_2:
texture: "suspicious_deepslate_2"
hardness: 1.0
# The third state during excavation
state_3:
texture: "suspicious_deepslate_3"
hardness: 1.0
# Blocks to be replaced after excavation is completed
finished:
material: deepslate

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