CustomArcheology Wiki
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  • 📦Info
    • ✅Requirements
    • ⚙️Install
    • 🔗Compatibility
    • 🛠️Configuration files
    • ⌨️Commands
    • 🔑Permissions
    • ❓FAQ
  • 📜Configs
    • 🖼️Textures
    • 💎Loot Table
      • Actions
    • 🛠️Tool
    • 🧳Archeology Block
  • ✨Features
    • 🎨Color Code
    • 🌍Localized Item Name
    • 🔄Auto Copy Resource Pack
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On this page
  • Action Suffix
  • Sound
  • Message
  • Announcement
  • Effect
  • Teleport
  • Player Command
  • Op Command
  • Console Command
  • Spawn vanilla mobs
  • MythicMobs spawn
  • MythicMobs Spawn at block location
  • MythicMobs Spawn at remote location
  1. 📜Configs
  2. 💎Loot Table

Actions

Action Suffix

  • All actions support add suffix.

  • ~<Interger> means the chance the action will be excuted, up to 100. 50 means this action has 50% chance to excute. Like:

    actions:
      - 'console_command: say hello, {player}~50'

Sound

Send sound to player.

- 'sound: ui.button.click;;1;;1' 
# "sound: SOUND;;volume;;pitch"

Message

Send a message to the player, support color code.

- 'message: Hello!'

Announcement

Send a message to all online players, support color code.

- 'announcement: Hello!'

Effect

Give players potion effect.

- 'effect: BLINDNESS;;1;;60'

1 is effect level.

60 is effect duration.

Teleport

Teleport player to specified location.

- 'teleport: LobbyWorld;;0;;128;;10'

LobbyWorld is world name.

0 is X pos.

128 is Y pos.

10 is Z pos.

You can also add yaw and pitch at the end of action string, like:

- 'teleport: DungeonWorld;;100;;30;;300;;90;;0'

Player Command

Make the player excutes a command.

- 'player_command: tell i am a boy!'

Op Command

Make the player excutes a command as OP.

- 'op_command: tell i am a boy!'

Console Command

Make the console excutes a command.

- 'console_command: op %player%'

Spawn vanilla mobs

Spawn vanilla mobs, mob ID follow this page:

- 'eneity_spawn: ZOMBIE'

MythicMobs spawn

MythicMobs Spawn at block location

Require MythicMobs.

- 'mythicmobs_spawn: test;;1'

test is Mob ID, 1 is the level. Mob ID and level use ;; spite.

Level can remove, this means you can set:

- 'mythicmobs_spawn: test'

MythicMobs Spawn at remote location

Require MythicMobs.

Simailr to MythicMobs Spawn at block location, but you need add ;;world name;;x;;y;;z at the end of action string, for example:

- 'mythicmobs_spawn: testMonster;;LobbyWorld;;11;;64;;12'
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Last updated 5 months ago

BLINDNESS is SpigotAPI effect ID, its different form minecraft effect namespace, you can find them here: .

https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/package-summary.html